Vfx202 : Visual Effects Foundation II
VFX 202 : Visual Effects Foundations II
This course continues from VFX201, building on the concepts learnt and look at how the simple operations and theories shown in the first course can be weaved into more complex tools and techniques.
A typical day for a Nuke artist might involve tasks like Track, Keying, Matching Grain and even projecting Images to aid in a cleaning up a plate. VFX202 will attempt to shed more light on how these process work and how more complex operations are woven together to make the scripts that you rely on to create Visual Effects.
Additionally we will take a look at some very simple and versatile mathematical concepts that drive most of the expressions that you will ever need to write, along with some very useful practical examples.
Finally we will delve into the world of 3d, looking at how even the most advanced tools and concepts in 3d like, Rendering, Rigging, simulation and more can be understood in very simple terms so that people with a limited knowledge of 3d can work hand in hand with 3d artists of all specializations.
For this course material will be demonstrated in primarily in Nuke and Maya, although all techniques can be translated to any application.
Class 01 : Data Passes and Image Maps.
What all those funky Maps and additional passes do. Normal, Point Position, Depth, ID and more. Understanding Displacement and vector based transforms.
Class 02: Data Passes and Image Maps (Continued)
Using complex tools to get the most out of those additional passes. How to use them all and how to make sense of those colours.
Class 03: Expressions made easy:
What I never learnt in Math class but wished I had. How expressions are simple ways of making a computer your bitch !
Class 04 : Simple Expressions Complex tasks
Four Core Mathematical concepts that will make you a master at expressions. Average, Negate, Normalise, Equalise. Unlimited possibilities
Class 05: Keying Made Easy
The magic of a keyer striped bare. How to make your own keyers and how to get under the hood of greenscreen extractions. Learning what to do when a keyer fails.
Class 06: Keying In Depth
Beyond matte extraction. Spill, fringing edges and alternatives to the Pre-multiplied keyer !
Class 07: Make it Stick
Tracking and everything you should know about make them fail. The differences in between pattern based, planar and optical flow based trackers and how to choose. A look at the new tacking technology in Nuke 7.
Class 08: Noise and Grain
Understanding grain and why it occurs. Creating a custom grain node and how to emulate the look of grain on a non-photographic image.
Class 09: Focus and Blur
Optics are a crucial part of every VFX shot. How to understand the effect of shooting an image and how to use Nuke to create believable optical effects using Nuke 7’s zDefocus node.
Class 10: Something Awesome
Emerging technology and what is hot right now. Stay tuned for new developments as material for this class will de-mystify some of the more interesting VFX tools that are being discussed.